﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.math
{
    public class Quat
    {
        public double x;
        public double y;
        public double z;
        public double w;

        public static readonly Quat empty = new Quat();

        public Quat()
        {
            x = y = z = w = 0;
        }
    }
}
